AI Insights · Timothy · October 2021
Top 5 Slime Games on Unified Platform in Latin America in Q3 2021
Explore the performance of the top 5 slime games in Latin America during Q3 2021, including their weekly downloads, revenue, and active user trends.
In the third quarter of 2021, the top five slime games on a unified platform in Latin America showcased varying performance trends. The data, sourced from Sensor Tower, provides insights into their weekly downloads, revenue, and active user metrics.
Magic Slime: Antistress & ASMR saw a gradual decline in weekly revenue, starting at approximately $8.8K at the end of June and dipping to around $6.2K by the end of September. Weekly downloads also decreased, beginning at 711 and dropping to 134 over the same period. Active users followed a similar pattern, decreasing from 3.7K to 1.2K.
Slime Games: ASMR Simulator experienced fluctuations in weekly revenue, peaking at $741 at the start of the quarter and ending at $689. Downloads showed a significant rise mid-quarter, reaching 228.8K in mid-July, before stabilizing around 132.2K by the end of September. Active users reflected similar trends, starting at 652.4K and ending at 578.5K.
Goo: Slime simulator, ASMR had a more stable revenue trajectory, with minor fluctuations and a slight increase towards the end of the quarter, reaching $396. Downloads varied significantly, starting at 7.9K, peaking at 28.9K in early September, and ending at 9.9K. Active users remained relatively stable, with numbers ranging from 77.9K to 71.9K.
World of Slime Simulator Games exhibited modest revenue growth, with a peak of $414 in late August. Downloads saw an initial surge, reaching 3.5K in early August, but then declined to 383 by the end of September. Active users peaked at 9.1K mid-quarter, before declining to 5.2K.
Jelly: Slime simulator, ASMR showed a notable increase in downloads in July, peaking at 4.5K, before dropping to negligible numbers by the end of the quarter. Active users followed a similar trend, peaking at 6.4K in July and ending at 2.4K. Revenue varied, peaking at $471 in late July.
For more detailed insights and data on these applications, visit Sensor Tower.